Saturday 20 April 2019

Adding Knowledge checks in 5e

I added this into the game as a throw back to Pathfinder as 3 of my 5 players are Pathfinder and 3.5 era gamers.
Here is how it is done in Pathfinder,
Knowledge

Quick Dirty Rules,

The DC is 10 + the Challenge rating of the monster.

If you match or beat it you get basic information, For every 4 points you beat the DC by you can choose to learn other interesting things about it.

5e chart below,
  • Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)
  • Dungeoneering (aberrations, caverns, oozes, spelunking)
  • Investigation (buildings, aqueducts, bridges, fortifications)
  • Survival (lands, terrain, climate, people)
  • History (wars, colonies, migrations, founding of cities)
  • Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Investigation(lineages, heraldry, personalities, royalty)
  • Arcana or Religion (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic)
  • Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)

 

No comments:

Post a Comment