Tuesday 21 August 2018

The Graul Homestead

The Graul Farm took a players life, the confined rooms and add in a cloudkill spell ready knocked the group down for the count.

Once the party took a heavy beating they ran in fear, yes fear. Once the Monk dropped, the summoned Octopuses began smashing the windows out and they fled. The NPC (Shalelu) dropped next.

They ran back to Turtleback Ferry to revivify the 2 lost souls. They spent one session and part of another in this farm house, it really hurt the party. They are in the final battle against the same creature again, but in the barn this time.
Once the first party member dropped I immediately did a quick monster change, they were fighting a level 12 Necromancer and 3 Ogre Zombies, but medium size. I dropped the necromancer from level 12 to 10 lowered the Hit Points by 14 and lost the level 6 spell. I then halved the H.P's on the last Ogre zombie.

Five level 6 P.C's plus a lion (Medium size) hard a very hard fight. 

I need to write up the session 14 and 15 still. 

Monday 6 August 2018

The amount of product helps & Pathfinder 2e second group


I enjoy having a company do all the work for me, lots of quality products and books really helps when planning out a game for your friends.

I want to show how to use Paizo with the D&D 5e engine can really help with building a better game as you take a back seat to having the majority of the work done for you. (Was now it will be Pathfinder 2e).

We will take a look at the Adventure Path Hell's Rebels

Hell's Rebels is an Adventure Path I would like to run one day, it encourages players to be the good guys starting a rebellion in an evil province/state. In the link above if you scroll down you see 12 sources of help to run this campaign for your group.

Originally was going to run this for 3 friends in Dungeons & Dragons 5e engine, now with the Pathfinder 2e playtest document given away for free, I have taken upon myself  to convert it to the second edition of Pathfinder.

I will be doing session reports as in my Rise of the Rune Lords 5e game and share my thoughts here to look over when I run this for my other group of gamers.

August 19th will be session one. Pathfinder 2e Hell's Rebels

Sunday 5 August 2018

Session 13.5 in Rise of the RuneLords in 5e

They quickly found a guide to take them to the Irespan and once they got there stopped and stared around total lost with how to proceed? They saw Ravens here and there, which one did they need to go to? They needed to find messenger birds not wild ones.
After going into a tavern and getting laughed at by the locals the characters began getting desperate,  then it hit Charles as he poured over his character sheet, Path of the Totem Warrior gives Spirit Seeker, which allows beast sense and speak with animals. A short conversation with a Crow, as he was offended to that Charles thought he was a Raven, they found the messenger birds they were looking for, they had been nesting at the old clock tower, an abandoned tower, the locals called it The Shadow Clock.





They entered the building and looked up at the vast empty tower with just a staircase circling the interior, six store rooms on the main floor faced them. They searched the rooms on the main floor and one of them a large scarecrow emerged.
I was thinking they would have a difficult time with the golem dressed as a scarecrow but once they took the mask off and made a quick roll to find out what it was, the nature 20 told them all they needed to know and magic made short work of it.
Once the search of the main floor was done they worked at climbing the tower from the inside, the tower itself was over 200 feet tall, the long ascend.
Into the third floor climb the bell began tolling and was getting closer, the rope had been cut! It was screaming down at them, Charles and Ulfgar took the damage and all fell to the floor below.
After wasting magic to heal themselves, Ulfgar changed into a giant spider and Toucan mounted him and began climbing the tower from the outside. Charles and Tamar began the long ascend once again keeping an eye on the remaining tower bells.
 Ulfgar entered the tower at the Clock face as he ascended the tower with ease as a spider, they saw 2 faceless stalkers getting ready to unleash a second bell at the other two party members trying to jump the gap that the first bell made.

   Ulfgar was shoved off the edge but caught the edge 100 feet down but still pasted Charles and Toucan running up the stairs, Toucan went into unconsciousness fighting the last stalker on his own and was rescued by Ulfgars timely appearance. 

Saturday 4 August 2018

Sessin 13 in Rise of the RuneLords in 5e

They ran down the stairs as the fast as they could and Mac chased after 2 cultists that fled from the second story window, at this point Tamar Jaxx had tracked them down, with Shalelu Andosana.

Tamar Jaxx arrived in Magnimar newly deputized and with the help of Shalelu tracked his new           co-workers, he was assigned to them and needed to find out what they had found and to report that the ghoul attacks had dwindled to only a few rag tag stubborn ghouls who refused to leave the area.

Following the clues that the Inn that the group stayed in supplied him with, Shalelu went to the the Lost Coast Road entrance/exit and waiting to make sure they were not on the way out.
Luckily (or un-lucky) he walked in on the main floor as 4 cultists set an ambush for the same group he was looking for, he trigger it just as they came running down the burning building.

The fight was fast a furious but the party had the upper hand from the beginning and as the cultists ran out onto the docks to escape a loud splash just of the south western corner was the cleric that they had encountered at the top, he jumped from the flames to save himself into the Yondakari River.

Ulfgar dove into the river shape changing into, you guest it a giant Octopus, Tamar,Charles and Toucan chased down 2 of the last cultists. Mac took off in pursuit of the window fleeing cultists.
Justice Ironbrair, seriously confusing Ulfgar in the process escaped the grapple attempt and made it to shore fleeing down the back alleys towards the crowed areas. The cultists chased by Toucan and Charles went through a alley and started climbing a building onto the roof.

Ulfgar was outpaced by the elf so he summoned a Allosaurus and commanded it to get 'em. One of the cultists broke his neck falling from the roof after Toucan roundhouse kicked him and Charles broke the other ones back landing on him after they both fell off the roof.
Meanwhile Mac disappeared into the crowd running the cultists down, Tamar tried to enter the building to look for clues and the flames were to much, he exited the sawmill looking up to see if anyone else was inside he witnessed 2 ravens fight their way out of a small outhouse shaped building on the roof and fly of in the distance towards Irespan (under-bridge)



The people of Magnimar ran as fast as they could from the Allosaurus and in a way helping clear the way for Justice Ironbrair, he knew he could not escape a bipedal carnivore so turned back towards the river, he dove in of the fence he climbed and the beast got one last chomp, but the freedom of movement spell he had placed on himself saved him once again.

They had only one lead the Irespan. Where did those messenger Ravens go to?  

Pathfinder Playtest

I have been reading the Pathfinder Playtest and learning.

Currently I like what I see but I have not gotten far into reading, I will be taking Hell's Rebels Adventure Path and see if I can convert it to Pathfinder 2e.
Tentatively I will shot for a August 19th start time for this campaign and it will have 3 players in the group. I invited a fourth and when they bailed another person was asked but it has been a week so I will keep the game to 3 players and a NPC player.

If you want to get the PDF for free go you Paizo.com register an account or sign into your account and the front page has the links for the downloads.

Enjoy!