First 3D print was a fail.
Once more filament comes in I keep trying.
more to come
Monday, 29 July 2019
Thursday, 25 July 2019
Just Waiting
Just Waiting on Pathfinder 2nd edition to release and begin reading up on all the changes. Getting a little excited to play another system then 5e, have played in three campaigns, two long and one short to be exact.
Pathfinder 1e, I want to give another chance to it, I blindly blamed it for my issues at the time for work load and having 7 players really hurt it. I enjoy it but do see a break down at around levels 11 or 12 for time in game play, we will see? The new hotness is Pathfinder 2e.
I have on Pre-order, the core rule book, bestiary and just cancelled my my 2 other books via Indigo as the prices jumped so will wait till they lower.
Looking forward to starting a new or playing an old system.
Wednesday, 24 July 2019
3D printing
Why should I do this with a projector is so easy?
Cool factor?
Awe factor?
Sitting in my Paypal account is more then enough money to purchase the 3D printer I need , but as always I need to get rid of physical material that I have in my gaming room.
Broke up my Cryx army into five lots to try and sell, posted just the jack heavy one, if it sells that pays for my 3D printer and I will buy it. Then sell the other 4 lots as it will make more space for the printer and what I print. Next would just move onto the next army to split and sell.
I would start printing Dungeon terrain for my D&D game mainly for boss fights and cool factor as with a projector an entire dungeon is not needed.
Next step is to start printing terrain for tabletop miniatures games and sell them locally to make my money back on the printer, so a goal of $300 sale, not difficult to achieve. The fear factor is if I make it make in a few months of starting to sell it that I make diuble back and want to buy another oneπ
I do not need this printer I should not buy it, but I will π
Cool factor?
Awe factor?
Sitting in my Paypal account is more then enough money to purchase the 3D printer I need , but as always I need to get rid of physical material that I have in my gaming room.
Broke up my Cryx army into five lots to try and sell, posted just the jack heavy one, if it sells that pays for my 3D printer and I will buy it. Then sell the other 4 lots as it will make more space for the printer and what I print. Next would just move onto the next army to split and sell.
I would start printing Dungeon terrain for my D&D game mainly for boss fights and cool factor as with a projector an entire dungeon is not needed.
Next step is to start printing terrain for tabletop miniatures games and sell them locally to make my money back on the printer, so a goal of $300 sale, not difficult to achieve. The fear factor is if I make it make in a few months of starting to sell it that I make diuble back and want to buy another oneπ
I do not need this printer I should not buy it, but I will π
Monday, 22 July 2019
The Shimmering Veils of Pride
The Shimmering Veils of Pride
Is a RuneForge encounter in Rise of the RuneLords adventure path.
As my game is D&D 5E let's convert cause my none RPG player did not follow his character development adventure.
Just going to do the the brief rooms.
I1.Mirror of Opposition does not exist in 5E, so made up and after found a Homebrew one on DNDBeyond.
Just had it make a complete identical being (there was two mirrors so two beings), in this case it was the monk. The mirror used a Pathfinder/d&d 3e rule of damage resistance (DR) of 10, I minus-ed 10 points of damage from the each attack, doubling bludgeoning damage.
It took 2 party members (Barbarian & Monk 2 rounds to destroy it) The Druid was in earth elemental form and smashed the other mirror in one attack due to the siege rules. I had the two created images shatter like glass when the mirror was destroyed.
I2.seven clone illusionist will dealing with the group.
We stopped mid fight, but the Druid was hit with five Vitriolic Sphere made two Dex saves and needs to take damage for three next round, but the sphere's knocked him out of elemental form. He thinks he is smart as the damage is at the end of the turn and he will cast polymorph on himself but then he will have to make 3 concentration saves! lol!
I will post the rest after the encounter is done
Part 2
Is a RuneForge encounter in Rise of the RuneLords adventure path.
As my game is D&D 5E let's convert cause my none RPG player did not follow his character development adventure.
Just going to do the the brief rooms.
I1.Mirror of Opposition does not exist in 5E, so made up and after found a Homebrew one on DNDBeyond.
Just had it make a complete identical being (there was two mirrors so two beings), in this case it was the monk. The mirror used a Pathfinder/d&d 3e rule of damage resistance (DR) of 10, I minus-ed 10 points of damage from the each attack, doubling bludgeoning damage.
It took 2 party members (Barbarian & Monk 2 rounds to destroy it) The Druid was in earth elemental form and smashed the other mirror in one attack due to the siege rules. I had the two created images shatter like glass when the mirror was destroyed.
I2.seven clone illusionist will dealing with the group.
We stopped mid fight, but the Druid was hit with five Vitriolic Sphere made two Dex saves and needs to take damage for three next round, but the sphere's knocked him out of elemental form. He thinks he is smart as the damage is at the end of the turn and he will cast polymorph on himself but then he will have to make 3 concentration saves! lol!
I will post the rest after the encounter is done
Part 2
Friday, 19 July 2019
Had a fun time
Last session was one of the last times I can remember having a fun time gaming.
They fought a white dragon (re-skinned adult green dragon) the cleric got grappled in the dragons mouth and took off to feast later, the monk ran up a statue and jumped on the dragons back, the barbarian and druid (in air elemental form) were in hot pursuit.
Treebeard II died running up the stairs the the dragons lair and was killed by earth elementals guarding the stairs & the dragon breath did most of the damage.
They found the Runeforge and are currently in the Simmering Veil of illusions and we stopped mid fight between seven level 7 illusionists.
My group problem solved, laughed and had fun as did I.
Can't wait for the next session!
They fought a white dragon (re-skinned adult green dragon) the cleric got grappled in the dragons mouth and took off to feast later, the monk ran up a statue and jumped on the dragons back, the barbarian and druid (in air elemental form) were in hot pursuit.
Treebeard II died running up the stairs the the dragons lair and was killed by earth elementals guarding the stairs & the dragon breath did most of the damage.
They found the Runeforge and are currently in the Simmering Veil of illusions and we stopped mid fight between seven level 7 illusionists.
My group problem solved, laughed and had fun as did I.
Can't wait for the next session!
Sunday, 14 July 2019
Down the Blighted Path, Conversion to 5e Part 3
E16.
FORGING OF FIREBRAND
XP 1,200
Notice: Insight DC 18 (to feel the swelling of
evangelical devotion)
hp 40; Trigger proximity; Reset 1 day
Effect: When this haunt triggers, the forge behind the altar
flares to life, and the image of a dwarven girl—barely
beyond puberty—appears beside the flames, hammering
steadily as she melodically sings hymns to the Father
of Creation. After 5 rounds, each blow of her hammer
causes waves to ripple throughout the chapel, and all
living creatures within must succeed at a DC 15 Constitution
saving throw or become fatigued as they absorb the toil
and effort Delbera divinely shed. This has no effect on
creatures that are already fatigued.
Destruction: This haunt may be damaged by positive
energy as well as lightning damage thanks to its firm
focus on metal. Living creatures may also defeat the
haunt by singing hymns to Torag along with Delbera’s
spirit. This requires a successful DC 12 Knowledge
(religion) check or DC 17 Perform (sing) check; any
creature who succeeds in singing along with Delbera’s
hymns automatically succeeds at its saving throw
to resist the haunt’s fatigue effect. If the haunt is
defeated, a thrumming chant of dwarven voices sounds
through the hall, swearing, “By sweat and blood, we
have come here.”
E17.
Wolf Reaver Dwarf x3 (Tome of beasts page 426
Changes
-Dwarven resilience for Duergar resilience
-Reckless for Enlarge
-Danger sense for invisibility.
Duergar Stone Guards x3
medium encounter, 3,450 x.p
FORGING OF FIREBRAND
XP 1,200
Notice: Insight DC 18 (to feel the swelling of
evangelical devotion)
hp 40; Trigger proximity; Reset 1 day
Effect: When this haunt triggers, the forge behind the altar
flares to life, and the image of a dwarven girl—barely
beyond puberty—appears beside the flames, hammering
steadily as she melodically sings hymns to the Father
of Creation. After 5 rounds, each blow of her hammer
causes waves to ripple throughout the chapel, and all
living creatures within must succeed at a DC 15 Constitution
saving throw or become fatigued as they absorb the toil
and effort Delbera divinely shed. This has no effect on
creatures that are already fatigued.
Destruction: This haunt may be damaged by positive
energy as well as lightning damage thanks to its firm
focus on metal. Living creatures may also defeat the
haunt by singing hymns to Torag along with Delbera’s
spirit. This requires a successful DC 12 Knowledge
(religion) check or DC 17 Perform (sing) check; any
creature who succeeds in singing along with Delbera’s
hymns automatically succeeds at its saving throw
to resist the haunt’s fatigue effect. If the haunt is
defeated, a thrumming chant of dwarven voices sounds
through the hall, swearing, “By sweat and blood, we
have come here.”
E17.
Wolf Reaver Dwarf x3 (Tome of beasts page 426
Changes
-Dwarven resilience for Duergar resilience
-Reckless for Enlarge
-Danger sense for invisibility.
Duergar Stone Guards x3
medium encounter, 3,450 x.p
Thursday, 11 July 2019
Encounter Arkrhyst
Building the Encounter with Arkrhyst in D&D 5e, I first changed the fall in the cave to only 160 feet, I use D10's for falling damage instead of D6's to a maximum of 40D10's.
Why? well if a character has over seventy hit points they should survive the fall according to the rules as written, with this rule change characters need to be still afraid with two hundred hit points, I play a lot of high level games and found people jumping of high places a little too much.
So 8x11 is only an average of 88 H.P's of damage from a 160 foot fall, even level eleven characters will be scared of that.
Arkrhyst will be a Adult Blue Dragon stats and change all the immunities to cold and, all lightning damage is changed to cold damage and the breath weapon is just swapped for an adult white dragon.
I will ignore the part about the dragon casting spells after my last encounter against Mokmurian broke the players against spell casters.
Why? well if a character has over seventy hit points they should survive the fall according to the rules as written, with this rule change characters need to be still afraid with two hundred hit points, I play a lot of high level games and found people jumping of high places a little too much.
So 8x11 is only an average of 88 H.P's of damage from a 160 foot fall, even level eleven characters will be scared of that.
Arkrhyst will be a Adult Blue Dragon stats and change all the immunities to cold and, all lightning damage is changed to cold damage and the breath weapon is just swapped for an adult white dragon.
I will ignore the part about the dragon casting spells after my last encounter against Mokmurian broke the players against spell casters.
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