Here is how I do Knowledge checks,
5E Knowledge Checks
Lets apply this to a Quasit, page 63 of the 5e Monster Manual.
Challenge of 1
DC 11Arcana or Religion check (I don't mind let players roll a higher skill for the check as both apply)
If the total is between 11 and 14, they know the basics, it is a demon, shapechanger, like most demons resistant to a bunch of effects.
If the total 15 to 19, I would allow more specific questions, one at total of 15, two questions at 19.
"What kind of resistances?" I would give 2 if the roll was a 15, 3 at 17, all at 18+
as the roll goes high the more questions get answered.
I count each section that is separated by red lines in the Quasits stat block in the monster manual as a four point knowledge check. With 5 sections, that is 4x5 plus the original DC of 11=31.
If the player rolled a 31+ on the knowledge check I would just hand over the MM tot he player to read.
Sunday, 21 April 2019
Saturday, 20 April 2019
Adding Knowledge checks in 5e
I added this into the game as a throw back to Pathfinder as 3 of my 5 players are Pathfinder and 3.5 era gamers.
Here is how it is done in Pathfinder,
Knowledge
Quick Dirty Rules,
The DC is 10 + the Challenge rating of the monster.
If you match or beat it you get basic information, For every 4 points you beat the DC by you can choose to learn other interesting things about it.
5e chart below,
Here is how it is done in Pathfinder,
Knowledge
Quick Dirty Rules,
The DC is 10 + the Challenge rating of the monster.
If you match or beat it you get basic information, For every 4 points you beat the DC by you can choose to learn other interesting things about it.
5e chart below,
- Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)
- Dungeoneering (aberrations, caverns, oozes, spelunking)
- Investigation (buildings, aqueducts, bridges, fortifications)
- Survival (lands, terrain, climate, people)
- History (wars, colonies, migrations, founding of cities)
- Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
- Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin)
- Investigation(lineages, heraldry, personalities, royalty)
- Arcana or Religion (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic)
- Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
Friday, 12 April 2019
Random Stone Giant items
This is taken from Giantslayer Advanture Path, the hill giants pledge & The forge of the giant god by paizo.
I will be using these for random Stone giants in my Rise of the Runelords 5e game.
When I need random stuff on the giants they will have something different.
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