Tuesday, 20 November 2018

November

November is Movember for me and I hate it.
I have no facial hair and I know it is for a cause but I think I will shave it a week early as it looks ridiculous on me.

Time to give one of the villains in the D&D game a mustaches to make the players aware as well.

Thursday, 15 November 2018

Session 18 in Rise of the Runelords in 5e

The group learns that Shalelu's step father abandoned her after her mother was killed in the Elven community of Crying Leaf. Jakadros wept at how weak he was leaving a child and the village behind with his embarrassment of failure. He eventually joined the order of the Black Arrows to atone for his past, but it seems his past has caught up to him as well as death and destruction.

Heading back to camp, the group finds out that these are the last of the rangers of fort Rannnick as well as the fort commander is missing in the Shimmerglenns, on one of his monthly walkabouts.


Learning the party is considering taking back the fort the rangers pledge service to them to join forces and show the group a secret way into the fort, a cave behind the falls leads to a secret way into the fortress.
A few clashes with orcs and ogres around the fort has the group learn that Kreeg clan ogres and Bloody Skull tribe have allied to take the fort from the black arrows, but they have tried this in the past and failed, why now did they succeed?

Observing the fort the group learns major damage has been done to one gate, as the second is to well protected to assault the fort head on. Just before entering the secret tunnels, they witness a blue wyvern land on the top most turret, Charles does not say anything but knows immediately his father a orc of great power, Dank Vapour is within.


Heading through the falls into a secret cave and armoury, they encounter a few shocker lizards (giant lightning eels, yawning portal pg.236, just made them meduim size and gave them a walking speed).
The cave kept going but they used the secret armoury door to sneak into the court yard and spike a door shut of the barracks containing 12 ogres, it was raised off the ground so they covered all the chopped wood under it with oil and set it ablaze, escaping back to the secret door to watch the beasts roast alive, the smell and sound was abysmal.
Continuing on a old crypt of buried black arrows did not rest easy as several specters assaulted the group, Tamar casually turned or took them down with the power of Desna.
Using the same conjure animal spell as before, giant eagles assault the walls as the group leaves the hidden caves to sneak into the main keep.
An erie silence greats them, as garbage litters the floor within fort rannick. Charles quickly gets the rangers to show him the way up to the next floor and with stealth they by pass all to the stairs leading up and surprise the occupants of the commander's quarters.
I changed all the Kreeg ogres to bloody skull orcs in the fort but kept all the ogres in the courtyard, it seems they had a disagreement and one would not bother the other if sounds were made.
Dorell Kreeg was changed to enchanter from volo's guide pg.213 just added orc racial traits and Hookmaw Kreeg was replaced with ogre (made medium size) beserker from nord's ultimate bestiary pg.120.
The fight was all one sided as Tammar dropped a silence spell into the room, effectively eliminating Dorellas spell arsenal from the engagement. Hookmaw was a larger threat but finally when down, but before that Dank and his right hand man, er orc (Jaagrath, just used the name) opened the chapel door and entered the hallway while throwing out Dank vapes from the vape machine, yeah I know it's dumb but it's player background!

Toucan attacks Dorella as the Druid wildshapes into a Rino to charge Hookman


Charles, Toucan and the rangers Vale & Kaven enter the fight in the Commanders quarters, the D4 represents the spot where silence has been cast, the two ogre bodyguards hear the fighting as Dank and Jaargrath call for help




Later Ulfgar the druid wildshapes into a giant crap as Dank is dealing far too much damage.


Finally Dank is slain and Charles chops his fathers own head off, as orcs start running up the stairs they back away as infighting and looting begins among remaining orcs and ogres.

Climbing outside on the ramparts, Charles holds Danks head high, the orcs flee in panic as Doomsmasha flees on windstalker, Danks wyvern.
Doomsmasha is one of the sons of Dank Vapour.

Lucrecia watches from the distance as the ogres walk away to hook mountain and the orcs flee into the woods, Doomsmasha lands Windstalker close by,
"It seems the sons of Dank, will fight for leadership of the tribe" Lucrecia stated
Dismounting and walking towards her Doomsmasha says "the orcs are useful but not needed, what do we do now?"
"the dam gates are open almost fully opened, the Magga is near the village, we will ambush your brother and his friends there" said Lucrecia.
"Charles will die by my own hand" stated Doomsmasha
"come, we need to set the stage" said Lucrecia as they walked towards Turtleback Ferry.  

Monday, 12 November 2018

What I did today

What I did Today

Working on converting Rise of the Rune Lords book 3 The Hook Mountain Massacre to D&D 5e
Doing a cool attack on Sandpoint by stone giants, every soon will have that written up, about 4 sessions reports behind.

I Remember the fallen today as it is Remembrance Day

What I did today?

  • Listening to: Cannon Fodder eps.91
  • Reading: re-reading Warhammer 40,000 First and only
  • Watching:all the Marvel season two of Luke Cage, Jessica Jones,season one of cloak and dagger, it's always sunny in Philadelphia season 13,The Big Bang Theory season 11, Disenchanted, A.P.Bio and more....
  • Playing: D&D 5e in Golarion world
  • Eating: nothing, down 14 pounds, goal is to be 190 in the new year(not going to happen)
  • Drinking: water

1. Sitting in my cart are 10 Pathfinder pocket 1e books, will not buy them unless I sell 2 lots of my RPG books I'm looking to unload.

Received,
Starfinder:Alien Archive 2
Mutant Crawl Classics
Creature Codex


In the Mail,
last 2 books of Reign of Winter
book 1 of War for the crown

Pr-Ordered

1.D&D 5e, Waterdeep dungeon of the mad mage (delayed a week)
2.D&D 5e Guildmaster guide to Ravnica
3.Midgard
4.Midgard handbook
5. Sitting in my cart are 10 Pathfinder pocket 1e books, will not buy them unless I sell 2 lots of my RPG books I'm looking to unload.


Will purchase the Starfinder beginning box when a pre-order is out.


Missing,
Adventure Paths
last 4 books of Jade Regent (Fear I will never get book 4 of this AP, as it is over priced)
last 2 books of Winters Reign (in the mail)
All 6 books of Wrath of the Righteous (this is a maybe)


Missing 17 11 4 Adventure Paths Books or 10 if I buy wrath of the Righteous? 

Wednesday, 7 November 2018

Star Wars by Fantasy Flight Games


Star Wars by Fantasy Flight Games is an expensive game, I'm shocked at the price tag here in Canada. I do feel like I want to try it but the cost may drive me out of it, added that you have to buy special dice for it pushes me out farther. I know an app is a inexpensive way to get the dice but it feels wrong to do that?

I looked into buying used.....................

I bought 3 sets of dice for the game for $50 Canadian, which is a good discount, around 50% off.
I currently have 2 beginner sets, so sitting at 5 sets of dice.
I own the Edge of the Empire book I bought on release and found someone with the force & destiny book, that I may purchase.

Starting to get a few things for it. Its looking like a maybe for this one day?

Sunday, 4 November 2018

How I re-skin monsters

The Black Magga is a creature in Rise of the Runelords adventure path. It is a plesiosaur neck and head on a octopuses body.





Here is the final art in Rise of the Runelords for the Black Magga

What did I use for this?
A Froghemoth




I just changed the tongue attack to a tentacle attack that does the same thing and gave the bite a 10 ft reach. I then described everything as how it looked like the Black Magga did the attacks. simple.

Friday, 2 November 2018

Spells that I may change

Spells I may change. (so far)

-False life
-Enhance ability
-Enlarge/Reduce

Trying to give love to spells that I used to use very frequently in pathfinder a new possible home in D&D 5e. 

First blind attempt, here we go,

1. False life, change it to roll 5D4 (choose the 2 highest dice) + 4 and higher levels is the same as written in the player's handbook. So it will almost always result in 11 or 12 additional H.P's cast at level one.

Why would you do this? an increase in the spells amount would make it as good as the shield, really no one plays shield correctly as you have to declare it before finding out if its a hit (or how close, it is a guessing game), it usually happens so fast that it never gets used. Even roll 2D4 and pick the highest is better, but possible 8 or 9 H.P's at level one gets you to ignore a minor hit till you start facing CR 2 creatures then it is only good for a type of set resistance (damage resistance in pathfinder).
It is better then shield as it in effect and you could still use shield if you wanted, still I think it needs more at level one and lose the plus five per level and make the first casting of it higher. we will see?


2. Enhance ability, loved this spell back in the day, you would keep the spell the same plus add +1 to the appropriate stat to a maximum of 20.  Cast at Higher level add an addition +1 to the appropriate stat to a maximum of 20.
+2 at level 3
+3 at level 4
+4 at level 5 etc,etc.....
You would remove the ability to cast, on one additional creature for each slot above 2nd level.

-Bear's Endurance (Constitution)

-Bull's Strength (Strength)

-Cat's Grace (Dexterity)

-Eagle's Splendor (Charisma)

-Fox's Cunning (Intelligence)

-Owl's Wisdom (Wisdom)

3. Enlarge/Reduce,

 Enlarge would remain the same as in the players handbook but you would add,
+2 to Strength to a maximum of 20
-1 to Dexterity
-1 to melee attack rolls and AC

Reduce would remain the same as in the players handbook but you would add,
-2 to Strength
+2 to Dexterity to a maximum of 20.
+1 to melee attack rolls and AC

Thursday, 1 November 2018

Vapors of Dank

With weed in Canada legal we will now take a look at Dank Vapors axe of Vaping. 

With the axe of  Dank being a +3 weapon it has even more properties.

The handle is hollowed and turned upside down can be huffed upon like a bong.
 This is a action & bonus action to light it and take a huff.

up to four different types of fuel, if you will to fuel Daniel Dankcliffe.
You have to find the dank kush to fill Danil Dankcliffe first.
It is a simple Survival check based on your environment.

Survival checks,
Forest DC 15 for Northern lights
Mountain DC 18 for Tibetan Budda
Stream/River DC 15 for Maui Wowie
Cold environment DC 18 for Yukon Gold

After finding it, make a Medicine check DC 12 to refine it.
if check is made 2d3 uses. (half all results for Tibetan Budda)
if check is failed 1d2 uses only.

effects only add to a Barbarians rage abilities.

1. Northern Lights
- Damage resistance 2+1per dose taken, to non magical damage after applying other resistances first.

2. Maui Wowie
- You gain flying for one round, your move speed becomes your flying speed for one round.

3.Yukon Gold
-Rave Rage, you ignore the line under Rage page 48 if your turn ends and you have haven't attacked a hostile creature since your last turn or taken damage since then per hit off Daniel Radcliffe of yukon gold.

4.Tibetan Budda
-  apply all three other types listed above.